It’s a lot like Heroes of the Storm in a way, where you can work your way toward new bonuses, level-ups, and upgrades over time with each character. I fully expect a lot of fans to dislike the finale for various reasons we’ll be discussing for years on end once people have had a chance to finish it.Ĭo-op allows you to select between six heroes (Raynor, Kerrigan, Artanis, Swann, Zagara, and Vorazun), all of whom carry over their experience to subsequent playthroughs. The camera is off the struggle of Raynor and Kerrigan’s relationship, and more on the survival of the entire galaxy. But all told, things are far more focused. There are still some odd storylines, weird choices from characters, and absolutely ridiculous phrases uttered throughout. That’s not to say that things are executed flawlessly, of course. Yes, there will be Ghost missions as DLC down the line, but the story of StarCraft truly feels complete, partially due to the assistance of a tri-mission epilogue. Call it cheesy, but Blizzard actually wraps up things nicely here, and doesn’t leave fans wanting. I was surprised, though, to see that the narrative not only seeks to wrap up the fate of Auir and the Protoss race, but the rest of the core cast as well. The rest of the story missions are on par with the initial set, as players delve deeper into the story of the Protoss and their attempt to reclaim their homeworld and save the galaxy.
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