![]() Melee DPS should get out of the circle, but it is small enough that melee attacks can still hit from just outside. Ground stomp – He starts an animation with lifting his leg and a red circle appears around him.If the skeletons are not killed fast enough, they will self-destruct near a player. Have one DPS concentrate on killing them. Summon skeletons – He summons three regular skeletons that are easy to defeat, but can be annoying to a healer.DPS should focus on the scamps first, and the tank should try to root the skeletons summoned by the boss. This is a bone collossus boss that starts the fight with four scamps and summons three skeleton adds periodically.The tank should be prepared to taunt and/or root the add to prevent it devouring allies. Clannfear summon – The only special ability of the boss is to summon a clannfear add every 10 seconds or so.Once the adds are dealt with you only have to kill Angata. The tank should try to pick up the melee skeletons on the way to taunting the boss. DPS should each engage different enemies so no member of the group is targeted by the whole room. They cast ice tornadoes and protective ice walls. The first priority is to eliminate the cryomancers, two on each side of the room. There are a lot of adds you need to dispose off in the beginning of the fight.A groupmate can interrupt the ability by bashing the boss, or the victim may break free on their own. Charge and devour – The boss charges a random group member knocking them on the ground and starts devouring them (and their health) very quickly.The moment it appears most of the group should try and kill it alternatively the group could assign a dedicated DPS to kill it in about three shots. The clone does as much damage as the boss, but has low health and resistances and thus is easily killed. Shadow clone – The boss creates a shadow clone of itself.The tank and any melee DPS remaining in the circle should hold block to avoid being knocked down and to mitigate damage. Melee DPS has 2-3 seconds to get out of the circle. Tail swipe – 360º AoE with a warning animation and telegraph.He has several high damage abilities and knowing their mechanics is the key to defeating this boss swiftly. This boss is where new groups and PUGs usually wipe the most.You can dodge-roll out of the way to mitigate its direct effects. Ice Tornado – A moving tornado of frost damage that leaves frozen ground in its wake.Magic Missile – A basic projectile attack that cannot be avoided, but deals neglible damage.Healers should keep their resource pools available to counteract this ability alone, and players should be mindful of their healer’s position so they are in range of heals. The ability cannot be blocked or interrupted, so it is up to the healer to heal through it and the victim to self-shield and -heal if possible. Health leech – Every 15-20 seconds, the boss casts a green line towards a random player and siphons health.It has several adds you should dispose of right away and than concentrate on boss’ abilities. ![]() This is the first boss of the instance and is fairly easy.Veteran Banished Cells Walkthrough Cell Haunter Strategy
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